Project Type: | University Project |
Software Used: | Unity3D |
Languages Used: | C# |
Roles: | Programmer |
Project E is a 3rd person adventure and exploration game with procedural generated worlds where the player is placed in a world of misteries and tries to discover hidden secrets left by an extinguished civilization. The project is being developed by a group of 5 people and this first demo was made as a final project for the course of Video Game Design in IPB college.
As the only Programmer, I was responsible for making all the scripts for the game. I implemented the procedural terrain generation tool used to generate the game terrain, all the gameplay mechanics, the enemy AI, the UI and much more.