Project Type: | University Project |
Software Used: | Unity3D |
Languages Used: | C# |
Roles: | Programmer |
Battle for Kurundan is a Fast-Paced 3D Retro FPS where the player plays as a space gladiator in a mission to recover the planet Kurundan from invading aliens and hordes of corrupted AI robots that destroy the planet. Explore the mines of Kurundan while you exterminate your enemies in this frenetic Fast-Paced FPS!
As the only Programmer, I was responsible for implementing all the mechanics and UI in the game as well as the AI of enemy NPCs, the player controller like jumping, wall runing, dashing and even all the shooting mechanics for all the guns.